The Macintosh version, albeit limited, at least has high enough resolution for a partial suspension of reality. I know it has the advantage of 3D guards and some other nifty stuff, but staring at those huge pixels makes me feel like I'm going to fall into a CGA monitor or something. So, what I'm thinking is that the low-res on the PC version makes it almost unplayable. I've actually looked at that post several times, it seems like they got pretty far in the development process, but maybe got stuck on the 68k machine assembly part. So yes, I am a relative noob, but I can occasionally write functional code.Ĭlick to expand.Thanks for the link. The closest thing I've done to coding was writing a simple app in AppleScript about a month ago. In 2007, I had a one-year crash course in Java. I spent about 6 years too many playing with Apple's old scripting tool, HyperCard, in the mid to late 90s. I spent 2 years working with Basic and Pascal in the early 90s. The post I referenced explained my programming experience. I'll appreciate anyone who helps here, thanks.ĮDIT: I realized that the "recent post" mentioned above doesn't exist, I must have forgotten to click submit. There are two "real questions" in this post, they precede the question mark "?" in case there's any ambiguity. Do you have suggestions for additional steps? This would help compensate for the (obvious) difference in machines from the early 90s to now.
I also think I would need to find a repeating loop somewhere in the graphics rendering sequence and add a delay variable, which could be adjusted by the user. I'm guessing I could delete the 68K assembly language and then compile the source using some tool.
#WOLFENSTEIN 3D MAC CODE#
What program(s) is/are available that would allow me to compile old C code to run in OS X? I would prefer to use an open source tool, but if easier tools are available for purchase I might consider that option.
Here's what I'm asking, as you may have already read in my recent post. I suppose I could have been more specific, though. I didn't ask how hard it was, I asked "what would it take".